Virtual reality

VR games, apps and prototypes

Award-winning virtual reality development, from user experience advice to rapid StereoKit prototypes.

Services

How I can help

Consultancy

User experience feedback and advice.

Prototype development

I use StereoKit to quickly build single or multiplayer prototypes.

Accolades

Award-winning work

Select an award to read more.

3rd place, Turn Language into Action: A NLP Hackathon for Good
2022

3rd place, Turn Language into Action: A NLP Hackathon for Good

My Metaverse Moderator won 3rd place in Turn Language into Action: A Natural Language Hackathon for Good.

The metaverse will encourage creativity and sharing of experiences on a vast scale. MeMo uses AI for objective classification / review scoring and efficient moderation, creating a safer metaverse.

This is an Open Source project on GitHub (MeMo - Metaverse Moderator). I plan to continue expanding the project and finish integrating it into Idea Engine to help moderate the shared content that my users upload.
Winner, Mixed Reality Dev Days 2022
2022

Winner, Mixed Reality Dev Days 2022

My application, MasterPlan XR, won first place in Microsoft's hackathon: Mixed Reality Dev Days 2022.

MasterPlan XR is a multi-user project room where you can upload images, collaborate on project plans and have meetings or presentations.

The project planning tool is the core component. You can easily add tasks, drag and drop them around the plan and assign resources and completion states. An interesting idea here was to allow the tasks and headings to extend off the page and fade into the distance, making better use of the available space in VR.

You can also cast your dashboard onto a central stage area where it can be viewed by the rest of the team. Everyone has a laser pointer so you can highlight areas of interest during your meetings.
Winner, Mixed Reality Challenge: StereoKit
2021

Winner, Mixed Reality Challenge: StereoKit

My application, Idea Engine won the grand prize in the Mixed Reality Challenge hackathon.

Entrants were tasked with creating an application, built using the excellent StereoKit tool. StereoKit provides a way to quickly create OpenXR applications that have a focus on user interfaces.

Idea Engine is an interactive mind map where you can bring your ideas to life, with specialised features for training and creating your own retro adventure games or interactive stories. You can load custom models, images and sounds and save and share your creations.
Huawei excellent partner award, HDC 2021
2021

Huawei excellent partner award, HDC 2021

I was delighted to be presented with this award after working with Huawei to bring my Jigsaw 360 VR game to the Huawei VR Glass.
Winner, Accessibility VR/AR Game Jam
2020

Winner, Accessibility VR/AR Game Jam

My game Intrepid Intents won the 48 hour Accessibility VR/AR Game Jam in 2020.

My aim was to make a fun and accessible game that could be played by a broad range of people whilst also providing the typical VR experiences and interactions that people enjoy.
Winner, Amazon Sumerian AR/VR challenge
2019

Winner, Amazon Sumerian AR/VR challenge

My first webVR project, The Horse Arc, won the prize for the Best Brand Engagement and Retail category in the Amazon Sumerian AR/VR challenge.

The project was created using Amazon Sumerian and helps users effectively evaluate the Horse Arc product at actual scale in VR. It also explores how we can bring VR experiences to the desktop browser to further the reach of the project and how customers can make contact with providers using their voice while inside VR.
Winner, WEARVR Remastered competition
2018

Winner, WEARVR Remastered competition

My game Breath Tech was one of the 3 winners of the WEARVR Remastered competition.

My breath tech demo started life in the days of the Oculus DK2 and was released on Oculus Share and WEARVR. A very rough demo, it showed how a microphone could be used to project your breath into VR. Not only could you see your breath, but you could also use it to interact with objects.

The remastered version was greatly improved in every way and developed into a mini-game where you could see how the technology could be implemented in VR experiences to increase immersion and as a game mechanic.
Winner, VRTGO VR Competition
2015

Winner, VRTGO VR Competition

An early prototype of my game Dimensional won the VRTGO VR competition in 2015. The win was instrumental in helping me to complete the game.

Dimensional also had a successful Kickstarter campaign and was highlighted by Kickstarter as a "project we love".

About me

Brett Jackson

I focus on increasing immersion and making the most of the available technology.

  • Born 1971.
  • Experience includes Unreal Engine 4, Unity, Blender, C#, StereoKit, PC-based and mobile VR systems.
  • Started full-time virtual reality development in February 2015.
  • Won the UK's VRTGO VR Competition in November 2015.
  • Ran a successful Kickstarter in 2016.
  • Released my first VR game Dimensional in December 2016.

Talk to Brett about your VR project

Consultancy, user experience feedback or a rapid prototype: get in touch by email.

Email brett@headstartdesign.co.uk
Website design by Head Start Design (based in Sheffield).